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 Post subject: Model ζ
PostPosted: Thu Aug 25, 2011 3:12 am 

Joined: Mon Jul 04, 2011 12:22 am
Posts: 41
Location: North Carolina
Biometal Name: Model ζ (Zeta)

Original Name: Shakahn'ti

Biomatch: Trip Dering

Origin: (I'm just going to do like most of the other BioMetals.) Unknown. It is believed that Shakahn'ti had a run-in with Albert, but who knows what happened...

Personality: Model ζ has a rather unique personality, normally it is easygoing and carefree, but during combat it goes berserk. It seems to thrive on combat.

Powers: When MegaMerged, Model ζ provides its BioMatch greater speed, massively enhanced armor, and increased weapon reach and power. Also provides for air-dashing capabilities. It has twin energy sabers (one bright yellow with a fiery "aura" and one dark black with a pulsing electrical "aura") which can fire waves of energy if charged.

Background: Shakahn'ti would have been a legend in his own right, had he not simply decided to fade into obscurity. He never backed down from a fight, and was a massive reploid, easily 3 times the size of X. This coupled with his flight ability and strength, enabled him to survive long into the time of Zero Series.

Compatibility with Model X (Double Megamerge): No

Physical description: The BioMetal itself looks similar to Shakahn'ti's head. When MegaMerged, the BioMatch gets armor similar to Shakahn'ti.


Last edited by KD87 on Sun Aug 28, 2011 7:48 pm, edited 3 times in total.

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 Post subject: Re: Model ζ
PostPosted: Thu Aug 25, 2011 7:01 pm 
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Joined: Wed Nov 11, 2009 9:34 pm
Posts: 611
Location: Konohagakure
It seems fine... Except his origin. It won't have to be shared in RP but it has to be revealed on here.


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 Post subject: Re: Model ζ
PostPosted: Thu Aug 25, 2011 8:23 pm 

Joined: Mon Jul 04, 2011 12:22 am
Posts: 41
Location: North Carolina
Arby wrote:
It seems fine... Except his origin. It won't have to be shared in RP but it has to be revealed on here.

err... how should I put this?
KD87 wrote:
In order to continue his life, he met with some well known scientists and eventually decided to release his soul to become immortal.


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 Post subject: Re: Model ζ
PostPosted: Thu Aug 25, 2011 8:40 pm 
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Joined: Wed Nov 11, 2009 9:34 pm
Posts: 611
Location: Konohagakure
That's part of the backstory. Place it in his origin.


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 Post subject: Re: Model ζ
PostPosted: Thu Aug 25, 2011 8:47 pm 

Joined: Mon Jul 04, 2011 12:22 am
Posts: 41
Location: North Carolina
Fixed. And I'll put in the intro post where Zeta and Trip meet.


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 Post subject: Re: Model ζ
PostPosted: Sat Aug 27, 2011 5:38 am 
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Joined: Mon Nov 16, 2009 8:00 pm
Posts: 868
I'd like to see an actual explanation about the Biometal's weaponry, and its origins; "releasing his soul" and reviving the character as a Biometal are two different things.


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 Post subject: Re: Model ζ
PostPosted: Sat Aug 27, 2011 4:20 pm 

Joined: Mon Jul 04, 2011 12:22 am
Posts: 41
Location: North Carolina
The weaponry? Err... I'll try. And the origins? Yeah, that was vague... *goes to edit post*

EDIT: Edited.


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 Post subject: Re: Model ζ
PostPosted: Sun Aug 28, 2011 2:01 pm 
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Joined: Mon Nov 16, 2009 8:00 pm
Posts: 868
What do you mean by "Light" and "Dark"?


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 Post subject: Re: Model ζ
PostPosted: Sun Aug 28, 2011 5:25 pm 

Joined: Mon Jul 04, 2011 12:22 am
Posts: 41
Location: North Carolina
Weapon Attributes. I.E. the Elements. For example... Dark Mantis is DARK obviously, and things like Optic Sunflower are LIGHT. Unless I'm limited to the 3 elements and neutral now?


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 Post subject: Re: Model ζ
PostPosted: Sun Aug 28, 2011 7:40 pm 
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Joined: Mon Nov 16, 2009 8:00 pm
Posts: 868
You can base the weapons on such aesthetics, as long as those aren't treated as "elements". The RP currently adheres to the elemental structure of the games, especially because "Light" and "Dark" elements would be more closely associated to the justice and evil energies from the classic series.

If you want to keep the origin vague, that's fine. However, you'll have to send us a PM with the details for reviewing if you decide to elaborate on the Biometal's origins later on.


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 Post subject: Re: Model ζ
PostPosted: Sun Aug 28, 2011 7:47 pm 

Joined: Mon Jul 04, 2011 12:22 am
Posts: 41
Location: North Carolina
OK then... I'll edit one more time and all should be good right?

EDIT: Edited.


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 Post subject: Re: Model ζ
PostPosted: Thu Sep 01, 2011 6:53 pm 
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Joined: Mon Nov 16, 2009 8:00 pm
Posts: 868
I approve the profile.


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 Post subject: Re: Model ζ
PostPosted: Thu Sep 01, 2011 6:56 pm 

Joined: Mon Jul 04, 2011 12:22 am
Posts: 41
Location: North Carolina
Awesome. Now just to wait for the same thing to be said about Trip. Or have you already approved him?


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 Post subject: Re: Model ζ
PostPosted: Thu Sep 01, 2011 7:09 pm 
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Joined: Mon Nov 16, 2009 8:00 pm
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What part of "I see no problems with the character" was difficult to understand?


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 Post subject: Re: Model ζ
PostPosted: Fri Sep 02, 2011 1:06 am 

Joined: Mon Jul 04, 2011 12:22 am
Posts: 41
Location: North Carolina
oh >.< well okay then.


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